Game development on the Android platform is challenging and rewarding and comes with it's own set of pitfalls and hard learned lessons.
In this module you will learn how to combine Java and C code in an elegant manner by building a simple Java application on top of a native library. You will learn exciting concepts about the Java Native Interface (JNI) and the API used to combine Java and C in a single unit, including how to load native libraries, how to use the native keyword, how to generate the JNI headers, plus all about method signatures, Java arrays vs. C arrays, invoking Java methods, compiling and packing the product.
This Module deals with 3D graphics with OpenGL. It presents a neat trick I stumbled on by coincidence that allows for mixing OpenGL API calls in both Java and C. This concept is illustrated by using the 3D cubes sample provided by Google to demonstrate OpenGL in pure Java and hybrid modes. This trick could open a new frontier of 3D development for Android with the potential to bring a large number of 3D PC games to the platform with enormous savings in development costs and time.
Leadership Award 2012"
'Innovators and Leaders ' Award by EIILM, Bengal Chamber of Commerce and CMO Council in 2012
Indian Game Development Club:
VirtualInfocom establishes India's first game development club
Indian Game Development Club:
VirtualInfocom establishes India's first game development club
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